AI Insights · Timothy · July 2024
Top 5 Basketball Games on iOS in the US: Q2 2024
Discover the performance trends of the top 5 basketball games on iOS in the US for Q2 2024, including downloads, revenue, and weekly active users.
In Q2 2024, the top 5 basketball games on iOS in the United States showcased varying performance trends in terms of downloads, revenue, and weekly active users. Here's a detailed look at how these apps fared.
NBA 2K24 MyTEAM from 2K saw notable fluctuations in its metrics. Weekly revenue peaked at around $148K in the last week of June, with a mid-quarter dip to approximately $81K in early May. Downloads spiked to 49K in mid-May before declining to 25K by the end of June. Weekly active users increased steadily, starting at 192K in early April and reaching 261K by the end of June.
NBA 2K Mobile Basketball Game, also from 2K, had its highest revenue of about $136K at the beginning of April, with a subsequent dip to $68K mid-month and a low of $67K in late June. Downloads remained relatively stable, fluctuating between 29K and 35K throughout the quarter. Active users showed a slight decline from 181K to 158K during the same period.
NBA Infinite - PvP Basketball by Level Infinite experienced its peak revenue of around $51K in mid-April, followed by a gradual decrease to approximately $18K in late June. Downloads saw a significant drop from 22K in early April to 5K by the end of June. Despite these drops, weekly active users exhibited some growth, peaking at 209K in mid-June before settling at 194K by the end of the month.
Streetball Allstar: SHOWDOWN from Racoon Digital Technology Co., Ltd. maintained relatively stable revenue figures, with a high of about $20K in late April. Downloads, however, decreased from 9K in early April to 4K by the end of June. Active users followed a similar downward trend, starting at 12K in early April and dropping to 7K by the end of the quarter.
NBA LIVE Mobile Basketball by Electronic Arts showed consistent performance. Revenue peaked at roughly $17K at the end of April, while downloads fluctuated around 7K to 8K throughout the quarter. Active users saw a gradual decline from 484K in early April to 424K by the end of June.
For more detailed insights and data, visit Sensor Tower.